Medieval Kingdoms 1212 Ad Campaign: How to Conquer the World in Total War: Attila
If you are a fan of historical strategy games, you might have heard of Medieval Kingdoms 1212 AD, a mod for Total War: Attila that transforms the game into a medieval epic. The mod features over 40 playable factions, hundreds of new units, realistic battles, historical events, and a dynamic campaign map that spans from Europe to Asia.
But how do you play this mod and what are the best strategies to achieve victory In this article, we will give you some tips and tricks on how to master the Medieval Kingdoms 1212 AD campaign, whether you want to unite the Holy Roman Empire, restore the Byzantine glory, or create a new Mongol empire.
Choose Your Faction Wisely
The first step in any Total War game is to choose your faction. In Medieval Kingdoms 1212 AD, you have a lot of options, each with its own strengths and weaknesses. Some factions are easier to play than others, depending on your preferred playstyle and difficulty level.
For example, if you want a balanced and versatile faction, you might want to try France, England, or Castile. These factions have access to a variety of units, such as knights, crossbowmen, pikemen, and siege weapons. They also have stable economies and powerful allies.
If you want a more challenging and aggressive faction, you might want to try the Mongols, the Seljuks, or the Teutonic Order. These factions rely on fast and mobile units, such as horse archers, light cavalry, and shock troops. They also have to deal with constant wars and rebellions.
If you want a more defensive and diplomatic faction, you might want to try Venice, Genoa, or the Papal States. These factions excel at naval warfare and trade. They also have the advantage of being able to influence other factions through diplomacy and religion.
Manage Your Economy and Diplomacy
The next step in any Total War game is to manage your economy and diplomacy. In Medieval Kingdoms 1212 AD, these aspects are very important, as they can determine your success or failure in the long run.
Your economy is based on four factors: income, expenses, taxes, and corruption. You can increase your income by building economic buildings, such as farms, markets, mines, and ports. You can also increase your income by trading with other factions or raiding their lands.
Your expenses are based on your army upkeep, building maintenance, agent costs, and bribes. You can reduce your expenses by disbanding unnecessary units or buildings or by lowering your army wages. You can also reduce your expenses by avoiding wars or making peace treaties.
Your taxes are based on your population happiness and public order. You can increase your taxes by improving your public order through buildings, edicts, governors, or agents. You can also increase your taxes by suppressing rebellions or converting provinces to your religion.
Your corruption is based on your empire size and integrity. You can reduce your corruption by limiting your expansion or by increasing your integrity through buildings or traits. You can also reduce your corruption by fighting corruption agents or by reforming your government.
Your diplomacy is based on your relations with other factions. You can improve your relations by sending gifts, making alliances, joining wars, or honoring treaties. You can also improve your relations by sharing the same religion or culture or by having common enemies.
Expand Your Territory and Fight Your Enemies
The final step in any Total War game is to expand your territory and fight your enemies. In Medieval Kingdoms 1212 AD, this is the most fun and challenging part of the game.
Your territory is based on your provinces and regions. You can expand your territory by conquering new regions through siege or battle. You can also expand your territory by colonizing ruins or by vassalizing other factions.
Your enemies are based on your wars and threats. You can fight your enemies by attacking their armies or settlements. You can also fight your enemies by defending your own lands or by supporting your allies.
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